Adding Walking Sound Effects
Below is a simple function that uses the self.Stepping variable to check whether or not the player is at the bottom of their step. If so, then it plays the walking noise. A more advanced version of this script might also check the player height, against the height of the level water and play a water sound if below that point.
{
Init[()
{
walkfunction();
}]
walkfunction[()
{
if(self.Stepping)
{
PlaySound("stepnoise");
}
}]
}
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